
#ifndef _MEMBER_BSCRIPT_H_
#define _MEMBER_BSCRIPT_H_

#include <BString>
#include <BMap>
#include <BList>

namespace BWE
{
	class member_BScript
	{
		member_BScript();
		~member_BScript();

		BString			text;
		unsigned int	mask;
		bool			enabled;
	};
}

#endif